Showing posts with label wii u. Show all posts
Showing posts with label wii u. Show all posts
I've always been a fan of level making programs. Applications that allow ordinary people make levels for their favorite games. These can be hacking tools like Lunar Magic or even whole fan games with level editors built in like Super Mario Bros. X. Because of my love for the creator community I couldn't wait to get my hands on Super Mario Maker. Too bad that I didn't actually get the game until about a month ago. Oops.

Super Mario Maker is simply a Mario level creator. When creating a level you have the choice of four game styles (Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros U) and six themes (Ground, Underground, Underwater, Ghost House, Airship, and Castle). When you are building your masterpiece you have a huge variety of items and enemies to use with new building blocks like the Donut Block and the Fire Koopa Clown Car. It sounds pretty simple but it can actually be a little overwhelming even with the game giving you the items in portions as you play the game. Sometimes I forget some features even exist until I am reminded of them through the community levels.

The community levels are where this game really shines in my opinion. For me, building levels takes an immense amount of time so most of my experience with the game has been through experiencing other peoples' creations. It can be hard to find good creations, though. The game itself doesn't have a built-in search tool that works through keywords. Instead, you have to find levels through a separate website and then type in the code of the level into the game. It just seems unnecessarily complicated. Is it so hard to have a keyword-based search bar? It shouldn't be. If I don't want to find a specific kind of level, however, the menus that Super Mario Maker does have work just fine. When the game was first released the 'Rating' tab was filled with levels without a whole lot of substance like 'Auto Mario' levels and really short but hard gauntlet-type levels. Since then, the 'Rating' tab has been updated many times in order to present the best levels.

Super Mario Maker also has a couple other modes in store. The 10 Mario Challenge and 100 Mario Challenge can be a great way to test your skill. The 10 Mario Challenge gives you 10 lives and has you surviving a number of developer-created levels while the 100 Mario Challenge gives you 100 lives and has you surviving a number of user-created levels of various difficulty. You can pick the difficulty you want to play on in this mode but it doesn't matter as it is very rarely you get an actually well-designed Mario level. Most of them consist of things flying at you from every direction or 'Auto-Mario' stages. This mode does have a 'skip' option by holding down the 'minus' button so if you realize a level is bad you can just skip it but this feature does cost you a life. I barely ever go on this mode and use it mostly to unlock the various Hidden Block Costumes that the game has to offer.

Super Mario Maker is fun to experiment with. There are ways to find really well designed stages but the amount of effort you have to go through to do so is way more than it should be. The level creator is really fleshed out and simple to use but I still wish that we had more. Who knows? Maybe we will continue to get updates that add new gameplay options.

Super Mario Maker is a really fun distraction.
Every once and a while I come across a game that is so well designed and has so much charm that I just fall in love with it. Rayman Legends is one of these games. I’ve never been a huge fan of the Rayman series and the only other game I’ve played in the series is Rayman Raving Rabbids for the PS2. I have seen a little bit of Rayman Origins but didn’t think too much of it as it looked like it was simply another platformer. Rayman Legends, however, is not just a platformer.

Firstly, Rayman Legends is one of the most inventive platformers I’ve played in a long while. The level design is on point with a perfect difficulty curve lasting the entire experience with a variety of bosses and extra modes to keep the player engaged. From the beginning you have the choice between Rayman, two of his friends from Origins, and a new character named Barbara who is a barbarian. Though these four characters play exactly the same it is nice to have that variety. You also have a bunch of abilities that you are able to freely use at your leisure in the first world with no level requiring you to use them. These include running, a variety of attacks to destroy your foes, and hovering which I didn’t realize you could do until world two. The level design is very well done. In every stage there is a linear path that is where your destination lies but if you do some exploring you can find collectibles and lums to help you out in unlocking new costumes and characters or even new levels in different game modes.

As previously stated, the level design in Rayman Legends is very good. The game presents a new gameplay mechanic then tests you on it, the game presents another new gameplay mechanic then tests you on that, then finally it puts the two mechanics together that really tests your skills in using them effectively. The only mechanic that I feel is overused are the levels where you control Murphy. Murphy is a tiny sprite that you can control using the touch pad on the Wii U or with a controller on any other console. You can use him to help guide an AI player, or your friends in co-op, to the end of the level. It isn’t that these sections aren’t fun and unique. They are and it provides a different type of game where the pace of the level isn’t dictated on you; rather on the AI and your ability to help them. My problem with this is that there are too many of these levels in the game. Rayman Legends is a platformer, not a puzzle game. If they restricted it to only one every world than I would be fine with it but sometimes there can be up to three for a world. I would have enjoyed this much more if it were a separate game mode or were incorporated into separate challenge levels. Besides this small nitpick the gameplay is fantastic and extremely well designed.

The music and visuals are both amazing. The game boasts a fully orchestrated soundtrack with an abundance of memorable tracks and rhythms. It isn’t just plain orchestral stuff, though. Every world has its own theme which the music compliments perfectly. Also after the final boss of each world there is a bonus level where you run, jump, and destroy enemies to the beat of some famous songs of the past. The visuals are really something to behold. From grandiose and large sky islands in the background or an Olympic hall filled with cartoony enemies in the foreground, Rayman Legends always has something interesting to look at and listen to.

This game has a lot of unlockables and game modes. There are game modes like the Kung Foot which is a soccer minigame, a helping of HD remade Rayman Origins levels that you can unlock throughout your journey, and even challenges that are updated every week and every day. In every level there is a set amount of Teensies that you can find. These collectible critters are used to unlock levels and characters. Though the characters that you can unlock are given different names they are just costumes of the four characters you already have. I would wish that there were more characters but there are an overabundance of costumes to unlock. When you beat the final boss of a world extra challenge levels called “invasions” will be unlocked. In these you play short time trial versions of your favorite levels with enemies from some of the later worlds. These don’t give you anything particularly special but they do grant you more Teensies and Lums you can use to unlock more characters and stages.

Rayman Legends is a fantastic platformer with a lot going for it. Though it does have problems, it is worth any price tag that is slapped on it. It has beautiful visuals and music, great platforming design, and a whole lot of character. 

Rayman Legends is legendary.