Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts
I've always been a fan of level making programs. Applications that allow ordinary people make levels for their favorite games. These can be hacking tools like Lunar Magic or even whole fan games with level editors built in like Super Mario Bros. X. Because of my love for the creator community I couldn't wait to get my hands on Super Mario Maker. Too bad that I didn't actually get the game until about a month ago. Oops.

Super Mario Maker is simply a Mario level creator. When creating a level you have the choice of four game styles (Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros U) and six themes (Ground, Underground, Underwater, Ghost House, Airship, and Castle). When you are building your masterpiece you have a huge variety of items and enemies to use with new building blocks like the Donut Block and the Fire Koopa Clown Car. It sounds pretty simple but it can actually be a little overwhelming even with the game giving you the items in portions as you play the game. Sometimes I forget some features even exist until I am reminded of them through the community levels.

The community levels are where this game really shines in my opinion. For me, building levels takes an immense amount of time so most of my experience with the game has been through experiencing other peoples' creations. It can be hard to find good creations, though. The game itself doesn't have a built-in search tool that works through keywords. Instead, you have to find levels through a separate website and then type in the code of the level into the game. It just seems unnecessarily complicated. Is it so hard to have a keyword-based search bar? It shouldn't be. If I don't want to find a specific kind of level, however, the menus that Super Mario Maker does have work just fine. When the game was first released the 'Rating' tab was filled with levels without a whole lot of substance like 'Auto Mario' levels and really short but hard gauntlet-type levels. Since then, the 'Rating' tab has been updated many times in order to present the best levels.

Super Mario Maker also has a couple other modes in store. The 10 Mario Challenge and 100 Mario Challenge can be a great way to test your skill. The 10 Mario Challenge gives you 10 lives and has you surviving a number of developer-created levels while the 100 Mario Challenge gives you 100 lives and has you surviving a number of user-created levels of various difficulty. You can pick the difficulty you want to play on in this mode but it doesn't matter as it is very rarely you get an actually well-designed Mario level. Most of them consist of things flying at you from every direction or 'Auto-Mario' stages. This mode does have a 'skip' option by holding down the 'minus' button so if you realize a level is bad you can just skip it but this feature does cost you a life. I barely ever go on this mode and use it mostly to unlock the various Hidden Block Costumes that the game has to offer.

Super Mario Maker is fun to experiment with. There are ways to find really well designed stages but the amount of effort you have to go through to do so is way more than it should be. The level creator is really fleshed out and simple to use but I still wish that we had more. Who knows? Maybe we will continue to get updates that add new gameplay options.

Super Mario Maker is a really fun distraction.
Action-adventure has to be my favorite genre of movie. The genre has had some very memorable movies over the years from the Indiana Jones series to Pirates of the Caribbean. My favorite, however, has to be Steven Spielberg and Peter Jackson's The Adventures of Tintin. The film really has everything I look for in the genre; well-directed action, mystery, fun fight scenes, and of course, a sense of adventure.

One aspect I love about Tintin is that it doesn't pull any punches. Right out of the gate, you meet Tintin, his dog Snowy, and an antagonizing pickpocket who ends up playing a slightly-bigger-than-expected role in the overall story. Next up, Tintin buys a model ship that everyone else wants including an older gentlemen who just wreaks of 'bad guy.' In the first five minutes the ball starts rolling unfolding mysteries, constantly asking and answering questions, and causing our heroes to adventure. The first act goes very fast which is refreshing as it doesn't spend too much time on getting to know the main character. Instead, the audience gets to know the main character as the film progresses so it feels very natural but also very fast paced. Toward the beginning, however, it seems a little too fast paced. Throughout the first act you can tell that Tintin is figuring out the mystery as he's going along but he doesn't necessarily key us in on it until later in the film which is slightly annoying. The picture doesn't really kick in to full gear until Captain Haddock is introduced. Aside from playing a huge role in the story as both a rival for the main antagonist and Tintin's partner, he is very funny and enjoyable but still clever enough to take care of himself even if some of his success is because of dumb luck. It's not Captain Sparrow dumb luck, though, because in his case things just happen around him and he benefits. In Captain Haddock's case he gets the ball rolling which allows him to work around a situation somewhat elegantly. This is especially noticeable during the amazingly well-done action segments. There is a general flow and rhythm to them that anybody can appreciate. During these segments, Haddock and Tintin work very well together and shows their chemistry very well. If I had one problem with the action, though, it would be with Tintin's dog, Snowy. He isn't terrible but whenever he does something so extraordinary that not even a human could do it really takes me out of the whole experience. Sure, he's cute, but there is a point where it becomes too much.

The animation and sound in The Adventures of Tintin are both great. The animation is done with motion capture which, in most cases, I would be against because most movies fall into the trap of becomes uncanny valley but Tintin does it relatively well. Because all of the main characters have characteristics about them that are akin to a cartoon, it never seems too real until some of the more normal-looking side-characters come in. For example, there is an opera singer in the second act that is way too lifelike in the most bizarre ways. Most of the background characters in the part of the film can get to the point of uncanny valley which does slightly take me out of the experience. The music is composed by the illustrious John Williams and he is the perfect pick. In all, a very memorable soundtrack. The sound design is also magnificent. Crash hits just when you expect them and winds when the winds blow all make for a very immersive experience.

The Adventures of Tintin is a very great Indiana Jones-esque movie with its own soul that it just magnificent. My only huge complaint is that it hasn't gotten a sequel. Most viewers would say that it deserves one especially with an ending like the one it had but I would be fine if we were left with just this.

The Adventures of Tintin is an enormous amount of fun.